ibisPaint

Tutorials

16. Create Highlights and Shadows

Let’s try adding highlights and shadow to hair we have drawn. "Add" blend mode can be used to express light. Similarly, "Multiply" blend mode can be used to express shadow.

Open the ①Layer window and on top of the base hair gradation tap ②New Layer. Finally add a layer for highlights.

Tap ① to make the layer you added the Current Layer. Next, tap "Add" to open the ②Blending Mode menu. Finally select ③Add from the Blending menu.

Next, tap the ①Clipping button and turn on clipping.

Set color to white and select "Aribrush (Triangle)" bursh and set thickness to 70 pixel.

Paint with a fat airbursh.

Since we are separating the layers, we can also change the intensity of the highlights. We can weaken by decreasing the ①Layer Opacity slider. Here we have lowered it to 70%.

Similarly, tap the ①+button in the Layer window, add a layer for shadow, make it the Current Layer, and set the ③Blending Mode to "Multiply" and finally turn ➃Clipping on. Also, change the brush color to black.

We will now add some shadow. We can adjust the darkness of the shadows by adjusting the shadowing layers opacity. Here the layers opacity is set to 30%.

The above figure shows the highlight and shadow using the "Add" and "Multiply" blending mode.

Chapter

  1. Introduction
  2. Let's Take a Look at Some Sample Artwork
  3. Start Creating an Artwork
  4. Toolbar and Tool Selection
  5. Do Your Draft Sketch by Hand
  6. About Layers
  7. Let’s Trace
  8. Undo and Eraser
  9. Fine Tuning Using the Lasso tool
  10. Check by Reflecting Horizontally
  11. Select Colors in the Color window
  12. Use Color Fill for the Undercoat
  13. Turn Clipping On
  14. Making a Gradation (Shading)
  15. Quick Eyedropper Function
  16. Create Highlights and Shadows
  17. Paste a Texture
  18. Let's Merge Layers
  19. Sign Your Artwork
  20. View Your Artwork
  21. Post Your Artwork
  22. Share Your Artwork
  23. Remove-Ads Add-on
  24. Add Color to the Analog Image using Multiply
  25. Let’s try using Screentone
  26. Clipping is convenient
  27. Making a Selection with the Magic Wand
  28. Selection Layer
  29. Changing the color with Alpha Lock
  30. Save Layer as Transparent PNG command
  31. Save Canvas as Transparent PNG command
  32. Naming your layers to manage them
  33. Putting texture to the floor with Perspective Form
  34. Skirt with Mesh Form
  35. Entering text with Text tool
  36. Creating manga with Frame Divider tool
  37. Enlarging the canvas with Canvas Size
  38. Cutting off the canvas with Trim
  39. Canvas creation with resolution (dpi) specification
  40. Changing image resolution with Resize
  41. Texture with Material tool
  42. Straight Ruler
  43. Circular Ruler
  44. Elliptical Ruler
  45. Radial Ruler
  46. Mirror Ruler
  47. Kaleidoscope Ruler
  48. Array Ruler
  49. Array Ruler for Perspective
  50. Perspective Array Ruler
  51. Stabilizer
  52. Straight line with Drawing tool
  53. Cut, Copy, Paste
  54. Filter: Brightness & Contrast
  55. Filter: Hue Saturation Lightness
  56. Filter: Color Balance
  57. Filter: Extract Drawing
  58. Filter: Change Drawing Color
  59. Filter: Mono Color
  60. Filter: Gray Scale
  61. Filter: Black & White
  62. Filter: Posterize
  63. Filter: Gaussian Blur
  64. Filter: Zooming Blur
  65. Filter: Moving Blur
  66. Filter: Mosaic
  67. Filter: Stroke (Both)
  68. Filter: Stained Glass
  69. Filter: Wet Edge
  70. Filter: Glow (Inner)
  71. Filter: Stroke (Outer)
  72. Filter: Drop Shadow
  73. Filter: Parallel Gradation
  74. Filter: Concentric Gradation
  75. Filter: Radial Line Gradation
  76. Filter: Anime Background
  77. Filter: Manga Background
  78. Filter: Channels Shift
  79. Filter: Sphere Lens
  80. Filter: Blur Frame
  81. Switching devices / transferring data (with Dropbox)
  82. Switching devices / transferring data (with SD card on Android)
  83. Switching devices / transferring data (with PC on iOS)
  84. Settings window details
  85. Bucket tool details
  86. Blend mode details
  87. How to upload transparent PNG onto Twitter
  88. Notes About Tracing